The surprise success and glowing accolades bestowed upon interactive
adventure The Walking Dead is largely due to two characters: Lee and Clementine.
The ex-convict and young girl in search of her parents captivated players eager
to learn how they would fare together in the middle of a zombie apocalypse.
Bonding with these two felt natural, making the twists and turns The Walking
Dead would take all the more gutwrenching.
But for expansion The Walking Dead: 400 Days, studio Telltale Games takes a
different approach, focusing on the journeys of five survivors during the first
400 days of the apocalypse. Although players might not forge as powerful a
connection as they did with Lee and Clementine, the expansion is another
impressive example of Telltale's storytelling skills.
The Walking Dead: 400 Days is based near a truck stop, where an
unidentified character views notes plastered on a board. It displays pictures of
the expansion's five characters: Vince, Shel, Russell, Bonnie and Wyatt. Each
person's story takes place at a certain point during the first 400 days of the
apocalypse. For example, Vince's tale picks up on Day 2 of the outbreak, while
Shel's adventure starts 236 days into the apocalypse.
The expansion serves as a bridge between the first series of The Walking
Dead episodes and the upcoming second season. Choices made in the initial season
carry over, and decisions made in 400 Days impact what happens in season two.
There's also no set order to the mini-episodes, as each players can choose how
they want to view the stories.、
For players new to The Walking Dead series, it's an interactive adventure
that combines context-based action with expertly-written dialogue. The game
consistently presents players with several challenging decisions that impact how
the story unfolds.
As with the original Walking Dead, 400 Days' storytelling is top notch.
Players may not spend as much time with the five characters, but each of their
short stories is equally fascinating. There's Shel, who's taking care of her
younger sister while inside a makeshift safehouse in an abandoned diner, and
Vince, who finds himself on a prison bus for murder. Every story features a
different perspective of the outbreak, yet boasts the same sudden turns and
challenging dilemmas.
Also, the scenarios Telltale creates in 400 Days play out wonderfully. One
encounter features a struggle with a gunman where players must frantically fight
off a gunman while fumbling to escape. Between the combination of well-timed
button presses and exploring with the thumbsticks, it's a dramatic sequence that
finds players quickly -- and anxiously -- skirting death and leaving unharmed.
It's hard to explain in too much detail without giving away key points of the
story, but Telltale again conveys action in a way that heightens tension.
No comments:
Post a Comment